Climbing the Ladder of Civilization · 2–4 players · 45–90 min · age 10+
A trick-taking-inspired card game that builds a civilization on the map.
Hinweis: Spielanleitung, Browser-Spiel und Tagebuch sind vorerst nur auf Englisch verfügbar.
Every rule, a worked first round, and a quick reference at the back. Read it on this page, or print it.
2–4 players against bots, or on a shared table link. The rules engine runs the game, so an illegal move is never even offered and the scoring is worked out for you. This is the version the rulebook describes.
Start a game → Current — v0.26The full deck, the player boards, the aids and the objective cards, as A4 PDFs in colour or black and white. You supply the tiles, units, coins and dice — the list is below.
See what to print ↓ Older rulesA virtual tabletop with the printed card art, where you move every piece yourself — closest to the physical game. It lags behind the rulebook, because its cards are exported by hand.
Open the table ↗Everything below is A4 and current with the v0.26 rulebook. Card sheets are laid out to be printed single-sided on card stock and cut; each has a black-and-white twin if you would rather not spend the ink.
Earlier releases stay where they were put: the v0.25 and v0.24 rulebooks and their components are still online under their own names — v0.24 is the version entered in Hippodice 2027.
You supply four things. 60 hexagonal tiles in four colours, 15 of each (any hex tiles will do — the rulebook says what each terrain holds and what it adds in a fight); 80 small units, 20 in each of four player colours; about 40 coins; and 4 dice, one of them a different colour from the rest.
Play high-scoring melds to win the trick. Be first to populate, explore, and conquer — earn gold. Turn gold into stronger cards, bonus actions, and victory points.
Played a game? Leave playtest feedback — it takes 4 minutes and shapes the next version.
80 civilization cards · 60 hex tiles · 4 player boards · 80 units · 5 dice · 20 gold
Questions or playtests — deep.diversions.com@gmail.com
Nothing here is ever overwritten. Each version keeps its own filenames, so a link printed or e-mailed a year ago still opens the version it was written for.
September 2026
The lean economy: no food to pay and no coins for climbing. Map objectives are part of the base game and score two points for every arrangement you hold. A won duel that empties a tile and takes it now pays a coin — without it, refusing to fight was the stronger play at a four-player table. This is what the print-and-play kit above builds.
September 2026
One deck at every player count, the last unit as the only end trigger, and melds played face down. The last version with food and the ascension reward in it.
Submitted 5 September 2026
The official contest entry. For the Hippodice Jury: The game and main browser app have continued to evolve (currently v0.26), but this v0.24 submission remains frozen and fully playable below for your evaluation.
July 2026
An earlier development milestone. Kept for historical reference to demonstrate the evolution of the core mechanics and economy.
The video and the sell sheet below were made before the current rules. The board, the melds and the trick are the same game, but the economy, the combat and the exploration have all changed since — the v0.26 rulebook and the browser app are the current ones.
One-minute overview · silent with subtitles (narration coming soon)
One-page overview · download as PDF
Sell sheet PDF — also from the earlier version.
How publisher and playtester feedback reshaped Blink, from tiered civilization unlocks to simpler melds and a more flexible movement economy.
View snapshot →