<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel>
  <title>Blink — Designer&#39;s Diary</title>
  <link>https://deep-diversions.com/blink/diary/</link>
  <description>Development log of Blink, a trick-taking-inspired civilization game.</description>
  <language>en</language>
  <item>
    <title>Development Snapshot: Clearing the Scaffolding (v0.14 to v0.26)</title>
    <link>https://deep-diversions.com/blink/diary/001-v026-response-to-feedback.html</link>
    <guid>https://deep-diversions.com/blink/diary/001-v026-response-to-feedback.html</guid>
    <pubDate>Tue, 01 Sep 2026 09:00:00 GMT</pubDate>
    <description>How publisher and playtester feedback streamlined the game, from tiered civilization unlocks to simpler melds and a more flexible movement economy.</description>
  </item>
  <item>
    <title>How Blink Got Here</title>
    <link>https://deep-diversions.com/blink/diary/000-how-blink-got-here.html</link>
    <guid>https://deep-diversions.com/blink/diary/000-how-blink-got-here.html</guid>
    <pubDate>Sat, 11 Jul 2026 09:00:00 GMT</pubDate>
    <description>Four rulebook versions, a few thousand simulated games, and one scoring mechanism that finally clicked — the story so far.</description>
  </item>
</channel></rss>
